Sunday, 9 August 2015

Choices

 Taken from The Stanley Parable http://www.galactic-cafe.com/

Along with growing my own tomato, slicing it, garnishing with sweet basil (grown on the windowsill) and adding it to a cheese sandwich, week three of my holiday has also seen me take several walks, partake in a little DIY and complete The Stanley Parable.

One of the questions I ask my game students is how they intend to persuade the player to take a predetermined path without specifically instructing them to do so? The Stanley Parable turns this concept on its head in a clever, entertaining and engaging manner.

At one stage the narrator was aghast to see that I had made a “meaningful choice” and that started me thinking. One afternoon this week I listened to a radio show regarding the migrant situation at Calais, a caller announced that “it was their choice.”

Where is the choice when ISIS is chasing you down? In terms of game balance this would be unacceptable, do you head, A: for certain death, or B a safer alternative? You wouldn’t put that in a game, there would be no balance; it would be too obvious.

Taken from The Stanley Parable http://www.galactic-cafe.com/


It was my choice to go to work, was it? Is it still a choice when the only alternative is starvation? Is a choice well taken when only half the information is available? Can you make a meaningful choice when you are only aware of one potential outcome and have not the background knowledge to accurately assess the alternative?

Indeed there is some level of excitement in the unknown; in a little risk taking and not everything can be known ahead. For example you may be in a comfortable lifestyle, perhaps with one child, you might consider yourself well informed on the country’s economic situation and when you discover that you’re pregnant, you might feel that yes this is a baby you want to keep.

How the hell were you supposed to know that there was going to be a massive global recession? Tell that to the people on Question Time.

Your entire life is the making of meaningful choices, but in a game you all start at the same place, with the same information. Some players might put more into it than you, they might read the wiki pages, might play longer, join forums, but all players begin at the same place, the same information is available even though some information needs to be hunted down and sought out.

Taken from Bioshock Infinite


Well I have been seeking out information and still remain directionless. It seems to me that I can, if I choose just get on with it and be a writer. All my research suggests that in order to do this I just have to write. All my reading implies that I don’t even have to be very good at it. I just have to do it, to be it, to believe it, to become it.

So I have a plan: To reinvent myself and make the transition from teacher to writer. I’m thinking this would be an interesting experiment. Could I change the way I think and the way I am perceived and so change the choices available to me? Wouldn’t that be a good idea for a project?

Watch this space.





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